System Design · Case Studies

Case Study: Rate Limiter

Design, trade-offs, and alternatives for a rate limiter at scale.

01
Chapter One

Problem Statement

Problem Statement
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Problem Statement
This chapter covers the rate limiter requirements: rules engine scope, user vs IP vs API key granularity, enforcement latency SLA.
📋 Chapter 1 — Summary
  • Summary content pending.
02
Chapter Two

Questions to Ask

Questions to Ask
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Questions to Ask
This chapter covers key design questions: hard vs soft limits, distributed vs single-node, sync vs async enforcement.
📋 Chapter 2 — Summary
  • Summary content pending.
03
Chapter Three

Naive Design

Naive Design
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Naive Design
This chapter covers a single-node token bucket implementation and why it breaks in a distributed system.
📋 Chapter 3 — Summary
  • Summary content pending.
04
Chapter Four

Refined Design

Refined Design
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Refined Design
This chapter covers a distributed rate limiter using Redis with Lua scripts for atomic counter operations.
📋 Chapter 4 — Summary
  • Summary content pending.
05
Chapter Five

Alternatives

Alternatives
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Alternatives
This chapter covers two approaches: fixed window counter vs sliding window log — trade-offs in accuracy and memory.
📋 Chapter 5 — Summary
  • Summary content pending.
06
Chapter Six

Real Companies

Real Companies
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Real Companies
This chapter covers how Stripe, Shopify, and GitHub implement rate limiting in their API platforms.
📋 Chapter 6 — Summary
  • Summary content pending.
07
Chapter Seven

Best Practices

Best Practices
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Best Practices
This chapter covers transferable patterns: centralized rules engine, client-side backoff, rate limit headers.
📋 Chapter 7 — Summary
  • Summary content pending.
08
Chapter Eight

What Could Go Wrong

What Could Go Wrong
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What Could Go Wrong
This chapter covers race conditions in distributed counters, Redis as SPOF, and false positives blocking legitimate traffic.
📋 Chapter 8 — Summary
  • Summary content pending.