System Design · Case Studies
Case Study: Rate Limiter
Design, trade-offs, and alternatives for a rate limiter at scale.
01
Chapter One
Problem Statement
Problem Statement
Coming Soon
Problem Statement
This chapter covers the rate limiter requirements: rules engine scope, user vs IP vs API key granularity, enforcement latency SLA.
📋 Chapter 1 — Summary
- Summary content pending.
02
Chapter Two
Questions to Ask
Questions to Ask
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Questions to Ask
This chapter covers key design questions: hard vs soft limits, distributed vs single-node, sync vs async enforcement.
📋 Chapter 2 — Summary
- Summary content pending.
03
Chapter Three
Naive Design
Naive Design
Coming Soon
Naive Design
This chapter covers a single-node token bucket implementation and why it breaks in a distributed system.
📋 Chapter 3 — Summary
- Summary content pending.
04
Chapter Four
Refined Design
Refined Design
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Refined Design
This chapter covers a distributed rate limiter using Redis with Lua scripts for atomic counter operations.
📋 Chapter 4 — Summary
- Summary content pending.
05
Chapter Five
Alternatives
Alternatives
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Alternatives
This chapter covers two approaches: fixed window counter vs sliding window log — trade-offs in accuracy and memory.
📋 Chapter 5 — Summary
- Summary content pending.
06
Chapter Six
Real Companies
Real Companies
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Real Companies
This chapter covers how Stripe, Shopify, and GitHub implement rate limiting in their API platforms.
📋 Chapter 6 — Summary
- Summary content pending.
07
Chapter Seven
Best Practices
Best Practices
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Best Practices
This chapter covers transferable patterns: centralized rules engine, client-side backoff, rate limit headers.
📋 Chapter 7 — Summary
- Summary content pending.
08
Chapter Eight
What Could Go Wrong
What Could Go Wrong
Coming Soon
What Could Go Wrong
This chapter covers race conditions in distributed counters, Redis as SPOF, and false positives blocking legitimate traffic.
📋 Chapter 8 — Summary
- Summary content pending.